• Magic: The Gathering Arenaは現在6つのフォーマットをサポートしている。
  • MTG Arenaは5周年を迎え、現在のConstructedの状況とフォーマットのアプローチについて考察している。
  • MTG Arenaでは、プレイヤーの多様性をサポートし、健全で多様なマッチメイキングプールを維持することが目標。
  • プレイヤーのプレイスタイルに合わせて、遊び方の選択肢を提供する。
  • フォーマットの哲学には、プレイヤーの要望を満たすことと、マッチメイキングプールを健全に保つことという緊張関係がある。

State of Formats in MTG Arena

As we approach Magic: The Gathering Arena’s fifth anniversary, we want to look at the current state of Constructed and discuss how we approach our formats. When we released MTG Arena, we had exactly one Constructed format: Standard. Five years on, we support six formats, effectively adding one new format per year. In that time, millions of Magic players have come to our game. Some have been playing Magic for decades, and others are just learning the game. Some players are eager for a churning meta, where they need to steadily tweak and change their deck to keep up, and others want stability, where they can pick a single deck and play it for years. MTG Arena’s wide variety of players makes it beautiful, and the reasons we play are just as unique. Our goal is to support as many play preferences as we can while maintaining healthy and diverse matchmaking pools. This is what drives our format philosophy. There’s an inherent tension there: giving more players the mode they want will often mean creating new formats, but that will fragment the matchmaking pools, leading to lower player counts in them, longer matchmaking times, and worse matches (like more cross-rank pairing). To solve this, we try to offer a balanced spread of formats to cover as many player motivations as possible, while keeping the overall number of formats low enough to support speedy, high-quality matchmaking. Tabletop and Digital, Rotating and Nonrotating We group our main formats around two axes: tabletop/digital and rotating/nonrotating: (Brawl doesn’t quite fit on these axes, and I’ll talk about it more below.) Our tabletop formats prioritize parity with how tabletop Magic is played, because we know many players want that similarity. For Standard we have total parity, and for Explorer, which is based on Pioneer, we’re working towards supporting at least all the cards that are frequently played. When needed, the tool to maintain balance in these formats is banning cards, with those decisions matching tabletop. These formats are great for players who play in both tabletop and MTG Arena, or players who started with tabletop and want to continue playing familiar formats in the digital space. Digital formats are where we lean into MTG Arena’s digital nature, and we leverage some of the tools that only exist in digital play. Digital game engagement is different from physical games, particularly in terms of the very high rate of play and ease of sharing of knowledge, which means that metagames can get solved more quickly. Many digital games have developed ways to solve for this, and MTG Arena’s digital formats lets Magic use those tools as well. For our digital formats, Alchemy and Historic, we’re able to use tools like rebalancing or more frequent content drops to keep the metagame heathier, more fluid, and more diverse. Our data show that these tools are helping achieve those goals and making these formats attractive and healthy places for our digital-focused players. We will continue to maintain tabletop formats, because we know that authenticity and parity is something many players value. We also know that there are players who prefer formats that work at a digital pace, so we’ll continue to use data and the tools available to provide healthy and evolving formats for them.  Format Notes Here is a sample of play distribution among MTG Arena’s main formats for a recent month. This only looks at non-event play, so the combined ranked and play queues, including both Best-of-One and Best-of-Three. This shows a healthy distribution that may look a bit different from what you experience during your own play, when talking with friends, or when reading online. Because every individual has their own taste, and every community has its own leanings, this can be expected. The important thing to remember is that everyone is right about what they prefer, and our job on MTG Arena is to provide the best experience for as many players as we can. We balance our efforts across the whole player-base, which means we end up spending more time and resources on the parts of the game that impact more players. We love the wide variety of ways Magic gets played, and we want to support that variety as much as we can, but we cannot tackle everything all at once. Standard MTG Arena framing: tabletop analog that rotates to keep three years of cards for gradual metagame shifts. Standard is the most popular format on MTG Arena, accounting for the largest share of games played in the various queues (Ranked, Play, and so on). The graph shown above is prior to rotation, so you can see Standard’s share of play going down a bit while Historic and other modes climb slightly. Despite this cyclical pattern, Standard is still the clear leader. Starting this year, we’re extending the rotation window for Standard so that it includes three years of sets. We think these changes will help give Standard a more interesting mix of archetypes, more vitality, and more stability. (More on that in the Revitalizing Standard article.) Standard on MTG Arena stays at total parity with tabletop Standard, matching all the rules, card pool, bans, and so on. This makes it a great format for players who value similarity to tabletop or players who are looking for a metagame that still shifts, but more slowly, so you can play and see a similar mix of decks for a longer period of time. Overall, it’s a great format for all our players. Explorer MTG Arena framing: tabletop format based on Pioneer and getting steadily closer to parity. Explorer is based on Pioneer, and though it lacks the full card pool, it follows all the same rules, ban list, changes that Pioneer does. We’re continuing to build out the card pool, focusing primarily on the cards that are important for the competitive metagame, but with a few other fan favorites sprinkled in as well. When we introduced Explorer last year, we said it would take several years to get to parity with competitive Pioneer, and we’re still on track for that. We think we will be able to achieve this in late 2024 or early 2025 with the release of Pioneer Masters. We know that this is a longer timeline than Explorer players want, but, as the graph above shows, our players are spread across a variety of formats, and we need to balance our work across all of them. Currently Explorer fully supports a wide range of Pioneer archetypes, and many more are playable with some minor swaps to their usual cards. The addition of Khans of Tarkir later this year will help expand the format more, bringing Treasure Cruise, Dig Through Time, several key delve creatures, and more. Alchemy MTG Arena framing: digital format that rotates to keep two years of cards for a faster-moving metagame. Working with the Magic design team on format management in the early days of MTG Arena, it was very clear that many MTG Arena players and tabletop players were looking for different things in a rotating format. From the tabletop players we kept hearing a desire for more stability, while the digital players wanted things to move and change more quickly. This was a key driver behind the creation of Alchemy—to create a format that moved at a digital pace and used digital tools to keep things fair, fluid, and fun. Alchemy also gives us an opportunity for MTG Arena engineers to work alongside the Magic designers, so we can identify card behaviors that are new, but also straightforward for us to implement for MTG Arena. And, since these cards are only for MTG Arena, we can work with those Magic designers to tweak the language on the cards, which makes adding new cards to Alchemy easier than most any other format, and much easier than backlist sets where we must match cards that are already printed and immutable. We’ve been happy with how Alchemy has played out so far. The metagame has stayed open and diverse, with a good amount of change, even week-to-week. We feel like this is creating an interesting and engaging format, and the play rate trends back this up, with both new and veteran players shifting to the format. With the release of Wilds of Eldraine, Alchemy gained another difference from Standard this year as Standard shifts to a three-year rotation and Alchemy remains two years (more on that in the article Updates to Standard and Alchemy on MTG Arena). This difference will help diversify each format’s audience and help Alchemy continue delivering a quickly-moving, diverse, and balanced metagame built to appeal to both newer players and digital-focused or high-play-rate veterans while Standard continues to match tabletop authenticity. Historic MTG Arena framing: nonrotating digital format with a curated set of cards to ensure balance, diversity, and fun. Historic began several years ago as “the place to play with all of your cards on MTG Arena” and with a plan to use curated additions of cards to create a unique digital format with its own feel, decks, and metagame. We are extremely happy with the way Historic has grown into a fun, diverse format that sits somewhere between Pioneer and Modern in power level. We’re especially happy about the variety in the format, and love seeing decks like Shrines, Slivers, or thematic decks tying into a Universes Beyond storyline jump up the archetype charts. The strong play numbers for Historic, where it is our second-most popular format and growing, let us know that there are a lot of players that find the format fun as well. Early in Historic’s life, it went through several large changes, as additions like Strixhaven: School of Mages’s Mystical Archive, the original Jumpstart, and other tabletop innovations upset existing metagames. Going forward, we’re going to be slightly more careful with what we’re allowing into Historic, because we think it’s in a good place and doesn’t need a large upheaval. To be sure, upcoming additions like Modern Horizons 3 will have a large impact on Historic, bringing many powerful new cards. We like the fundamental power space that Historic is occupying, however, and we don’t want to shift that by a huge leap, so we’ll continue to manage what cards enter the format, as you saw with the pre-banned Enchanting Tale cards. Chiefly, we want to ensure that Historic stays balanced, diverse, and fun for a wide range of players. Historic Brawl & Brawl MTG Arena framing: fun & casual format with singleton decks built around Commanders. The last time we talked about formats, we focused on discussing the four primary MTG Arena formats, but that left players wondering where their favorite format Brawl fit in. In the last twelve months or so, Brawl has grown notably, and now represents a decent-size chunk of our play. In particular, we are seeing more players who really focus on Brawl play as opposed to treating it as a “side dish” for their regular “main course” format. The play data above combines both normal Brawl and Historic Brawl, but Historic Brawl is the overwhelming bulk of the play. With Brawl, we’re generally looking to support a variety of playstyles, because we know that players enjoy a wide range of Commanders and power levels. We quickly saw that some Commanders are much stronger than others, so we use Commander-based matchmaking in Brawl modes to ensure players can find a fair and fun match with whichever Commander they want to use. Because of this imbalance, we have focused on casual, rather than ranked, queues for Brawl. Future When we launched MTG Arena into Open Beta five years ago, we had one format in our queues: Standard. Now we have five. Clearly expansion has been the—ahem—historical pattern, but it isn’t likely to continue at that rate. We think we’ve got a spread of formats that provide a good balance that covers player motivations and preserves healthy queues. While we have seen player interest in Modern on MTG Arena, especially after our recent announcements at GenCon regarding Modern Horizons 3, this isn’t something we currently have in our plans. There’s simply too large of a content gap there for us to close anytime soon. That doesn’t mean no changes, though. For example, both Standard and Alchemy will be seeing their roles shift a bit as we start to feel the impact of the new rotation schedules, and we may see things there that make us want to adjust. We are also starting to accumulate several cards that are too powerful or disruptive for Historic, which is something we are thinking about. We are also talking actively about what else we can do to help excite and support Brawl players as we see them become a larger segment of the population. MTG Arena’s format offerings will continue to adapt, and possibly grow, as players continue to shift how they are playing. Our goals will remain the same: provide healthy, active matchmaking to the widest range of players we can.

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ソース:https://magic.wizards.com/en/news/mtg-arena/state-of-formats-in-mtg-arena

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サービス開始日 2021年3月25日
何年目? 1338日(3年7ヶ月)
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マジック:ザ・ギャザリング アリーナ情報
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デジタルでの多元宇宙へようこそ!TCGの元祖マジック: ザ・ギャザリングが、お手持ちの端末にダウンロードして無料で始められるようになりました! 「マジック:ザ・ギャザリング アリーナ」では、戦略の研究、プレインズウォーカーとの出会いや多元宇宙の探索、そして世界中のプレイヤーとの対戦を楽しめます。カードを集めて独自のデッキを磨き上げ、伝説を築きましょう。戦いはここから始まります。美しい戦場で豪華な演出を楽しみ、没入感を味わってください。今すぐ無料で始め、友人との対戦やカード集めをお楽しみください。ファンタジーTCGの元祖で「魔法」を感じましょう! 未経験でも大丈夫 マジックは初めて?ご安心ください!MTGアリーナのチュートリアルではさまざまなプレイスタイルを知ることができ、あなたに合った戦略がきっと見つかります。あなたは力技で相手を圧倒するタイプ?それとも策略をめぐらせるタイプ?多元宇宙に広がるキャラクターと出会い、呪文やアーティファクトを色々試し、マジックの遊び方を楽しく学びましょう。今こそマジックを始める絶好のチャンス!カードを集めてあなたに合ったデッキを組み上げ、友人との対戦に備えて戦略を磨き、TCGの元祖をお楽しみください。 オンラインで対戦 TCGの元祖がついにデジタルに!MTGアリーナのファンタジー世界を探検してデッキを組み、バラエティ豊かなゲームモードを楽しみながらカードを集めましょう。戦略とスキルを磨き、友人やAIとの対戦をお楽しみください。ドラフトやブロールなどさまざまなフォーマットにも対応しており、15ものデッキが無料で入手でき、カードの組み合わせで爆発的なコンボが生まれるこのゲームでは、あなたの理想のプレイスタイルが指先ひとつで実現できます!アバターやスリーブ、ペットなどの目を引く装飾アイテムをまとい、デイリー報酬でコレクションを増やし、独自の戦略を持つ強力なデッキを組み上げましょう。 挑戦も楽しさも 勝利の栄光を懸けて友人と対戦し、豪華賞品のゲーム内大会に挑戦しましょう!ドラフトやブロールも、対戦相手に困りません。ゲーム内のイベントでは豪華賞品も用意され、MTGアリーナの頂点の舞台へと続くeスポーツ予選も行われます。自分のペースで戦略を磨くもよし、eスポーツ予選や大会に挑戦して腕前を披露するもよしです。 ファンタジーと魔法 マジックのファンタジー世界に飛び込み、奥深い物語や鮮やかなアートを通してあなたの伝説を紡ぎましょう。お気に入りのキャラクターと象徴する呪文やアーティファクトを集めて、あなた色のデッキを作り上げましょう。あなたの物語はここから始まります! ゲーム内で表記される価格は付加価値税を含みます。 ウィザーズ・オブ・ザ・コースト、マジック:ザ・ギャザリング、マジック:ザ・ギャザリング アリーナ、それらのロゴ、マジック、マナ・シンボル、プレインズウォーカー・シンボル、およびすべてのキャラクターの名称ならびに特徴は、Wizards of the Coast LLCの商標です。©2019-2024 Wizards. ウィザーズ・オブ・ザ・コーストのプライバシーポリシーは https://company.wizards.com/legal/wizards-coasts-privacy-policyを、利用規約は https://company.wizards.com/legal/termsをご覧ください。
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まずはiOS版でリリースしてくれたことに感謝を。 UIが良くない、ブロック指定などでボタンが機能せず進めなくなるときがある。これ対処できなくもないけど既存のプレイヤーの発想だということを自覚してほしい。 良い点 ・気軽に遊べる ・MTGという普遍的な面白さが内包されてる ・配布はある程度まともに感じる(あくまで経験者視点) 悪い点 ・TCGに近い(課金) ・クエストの設定が酷い ・バグ (戦闘後メインで使える呪文があるのにいきなりスキップされる場面が増えてる、勝敗左右されるレベルなのでかなり不愉快) 単純にストレスになるなーと感じた、TCGだと無限に遊べてたのにDCG版だと酷く負担が大きい。コミュニケーションエラーが出ない利点はあるがその分の手間が多い。 元々のルールがDCG向けではないのだが優先権なんかの設定周りがダメなのか? 一番はバグ関連だが、とにかくリアルだったら90%やらかさないぐらいのミスを多発しがち。 あと初心者に厳しい、本来新規層を取り込むためのDCG化のハズなのに初期配布が少ない。 最初で転んでしまっては絶対に戻って来ない、ある程度の期間デイリー消化してくれれば良いがそこまで継続してやってくれるだけの魅力が残念ながらアリーナにはない(経験者は魅力を理解してるからその限りではない) こういう部分は本当に今の運営の悪いところが出ている、コモン、アンコモンのワイルドカードはある程度配布するぐらいした方が良さそうに思う。 課金するのは当たり前ですがそれはゲームがしっかりしていたり、最初の段階でしっかり魅力が伝えられてこそである。正直、リアルでやれる環境ならリアルにしか課金しないと感じるぐらいには今のアリーナは弱い。 またクエストに関して1日15勝まであるがこれは撤廃して別のクエストで分割し、同じぐらいの配布になるよう調整した方が良いように感じる。 初心者の目線に立って今一度、見つめ直して欲しい。新規が入ってくれないと全く意味がない。これからの運営に期待してます、バグ修正も頑張ってください。 初心者の方はとりあえず無課金ならカードが揃うまでプラチナからランク上がらないようにしたほうがいいかもしれません、ガチ勢組と当たるとカジュアルではほぼ勝てない世界なのでオススメしません。 (★3)(24/11/20)
概ね満足です。ただデッキ作成後?に対戦すると明らかにカードが偏ってたり、何戦かしてると事故が続くようになるのは改善してほしいです。 常にいい手札くれとは言わないですし、運なので仕方ないと思いますが事故負け続くとストレスです。 (★4)(24/11/13)
So personally I think that this game is one of the best mobile games you can get and play for free. However that might be because I am an MTG enthusiast. Anyways in order to be good at the game you need to invest much time and effort in order to acquire in-depth card knowledge. In my opinion a huge majority of bad reviews on this game are a result of frustration due to lack of willpower and weak mentality. (★5)(24/11/13)
バグのサポートの対応が遅いか、無い。マスタリーパスの購入はジェムベース換算で3000円するが、購入後にレベルを上げても報酬が貰えないバグがある。サポートにこの件を報告して対応するように申し出たが、返事は何度かあるもののAIのテンプレート返事のみで、補填対応も1週間以上ない。返事もなくなるようになった。このまま何もなく見過ごされそうなのでこの評価とせざるを得ない。 あと私だけかもしれないが初手の手札に土地が4枚あると、極めて高い確率でその後土地ばかりを引きマナフラッドを起こす。3枚以下の時とその確率が体感だがかなり違う。 (★4)(24/10/29)
デジタルでいつでもカードの対戦が出来るというのが1番の強みだと思う。 他のレビューで指摘されてる確率操作や土地が偏りすぎるというのは言い過ぎかなとは思います。 資産無いのにカードプールが広いフォーマットで遊んで負けまくったりとかそもそも入れてる土地の枚数のバランスが悪すぎるとかの問題がある気がします。 チュートリアルでデッキ構築についてなんも解説ないからその辺は意地悪だし初心者取り込むつもりあんのか?と思いますね。 資産ないと勝てないのは間違いないのでここをどう捉えるかで、かなり評価変わると思います。 (★3)(24/10/16)
無課金でも勝てるデッキを作ることは出来ますが、色んなカードを使ってみたい場合はアップデートの際に数千円課金しないといけないです。 やや割高かもですが、カードゲームとしてはダントツで面白いです また、運要素もあるのでイライラすることもありますが、プレイングも勝敗に影響がしっかり出るので、徐々に楽しくなってくると思います (★3)(24/10/16)
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One thought on “「MTGアリーナ」、5周年記念に現在のフォーマット状況を振り返る”

  1. MTG Arenaはリリース当初、Standardという1つのフォーマットしかサポートしていませんでしたが、現在では6つのフォーマットをサポートしています。MTG Arenaにはさまざまなプレイヤーが集まっており、それぞれが異なるプレイスタイルや目的を持っています。そのため、プレイヤーの多様性を尊重しながら、健全で多様なマッチメイキングプールを維持することが目標とされています。フォーマットの哲学には矛盾があるかもしれませんが、できるだけ多くのプレイヤーのプレイスタイルをサポートすることが重要です。

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