こんばんは。23/5/9(火曜日)「Omega Strikers」の最新動画をお知らせします。
Sonii here again!
Today I just have a quick update for a couple characters. I also wanted to talk about some of the most requested features you all asked for~~
This patch will be rolling out live to all servers soon!
-- Full Details --
(on Steam: リンク
Hello again gamers. Welcome to Micropatch 2.0.3, the micro-est of micropatches. There's only a few things to go over today - like X nerfs, Juno Nerfs, Spark buffs, and more - so I suggest you read and absorb EVERY SINGLE CHANGE!!!!!
Ok let's get started. ♥
General
While it's good to have Strikers who are behind to have some options of getting back into the game, the catch-up experience for knockouts provided too much of an XP Swing.
Catch-up experience for KOs and assists :: 60% of the difference between KO'ed and KO'er (30% for Assisters) → 40% of the difference (20% for Assisters)
STRIKERS
Juno
It's been raining Cats and Blobs out there. Juno is excelling, so we're hampering her ability to clog the alleys a bit.
Make it Rain [SPECIAL]
Cooldown :: 30s → 35s
Rune
Last time, Rune got the knockback buffs. We're now giving him the damage to match.
Unstable Anomaly [PRIMARY]
Fully formed Damage :: 220 (+110% Power) → 250 (+125% Power)
Fully formed Core Knockback :: 1390 (+205% Power) → 1405 (+212.5% Power)
Unformed damage and knockback unchanged
Also applies to the Unstable Anomaly left by Shadow Walk [SECONDARY]
X
X has been nonchalantly kicking in goals after bashing heads. He can still do that, it just won't be as X-cessive.
Bell Ringer
PvP Damage and Knockback :: 200 (+100% Power) → 185 (+92.5% Power)
Core Knockback :: 1380 (+200% Power) → 1350 (+185% Power)
X Maximus!
Size gain :: 50% → 40%
Cooldown :: 30s → 35s
No longer has a minimum knockback duration per hit
Zentaro
Mastering the blade is no easy task, but we think Zentaro could use a little help from our end. Now, when he's dashing, he might bring an enemy with him.
Iai Rush (SECONDARY)
PvP Damage and Knockback :: 170 (+85% Power) → 180 (+90% Power)
Core Knockback :: 1320 (+170% Power) → 1340 (+180% Power)
AWAKENINGS
Sparkington City needs to boost its tourism revenue. Stop by sometime!
Spark of Focus
2 Cooldown Rate, plus 8 per Spark → 2 Cooldown Rate, plus 10 per Spark
Spark of Strength
4 Power, plus 16 per Spark → 4 Power, plus 20 per Spark
Feature requests
Since we launched, you all have given us a lot of feedback on Omega Strikers. Like. A lot. We’d like to take a minute to address some of the most frequent feedback we received.
First, AFKs. We’re working on ways to improve our system to detect AFKers and punish those who decide to bail mid-game. And, of course, for those games you think are truly unwinnable, we’ve got a surrender function in the works! We admit, we probably should’ve had that at launch, but we’re hoping to implement it soon. Please look forward to it!
Another popular request is practice mode. We know the Co-op v AI games aren’t ideal practice ranges, so we’ll be releasing a mode that’ll allow you to work on your combos and practice new strikers in peace. We won’t be able to equip it with all the bells and whistles we’d like, but we’ll release the barebones functionality early and roll out more features as we go.
For players that promote out of high challenger, we’re also going to be adding a new tier to the ranked ladder: Pro Leagues. Once you’re in the Pro Leagues, the LP cap is removed and only the top players of each region will enter Omega.
We are also painfully aware that spectator mode and custom games could use an improvement. Though we don’t have details to share at the moment, rest assured we want to create features that are useful for those of you in the competitive scene. We just need a little more time to cook those.
Speaking of the competitive scene, we’re also looking into a central US server for competitive events. OS is a ping reliant game, and we want to make competition the best it can be. There are some costs to opening a central server, engineering and otherwise, but it’s something that is also on the radar for us.
Alright, that’s it for today! We really appreciate all your support through our launch so far. We promise we’re going to keep working hard to continue to make Omega Strikers the best experience it can be!! SO. Thank you for supporting us and thanks for watching. See you in the arena!
動画
5月9日 前日の様子 |
ゲームセールス:圏外 総合セールス:圏外 無料ランキング:64位 |
23'5月10日(水曜日) 記事掲載日 ※1日の最高順位 |
ゲームセールス:圏外 総合セールス:圏外 無料ランキング:66位 |
無料ランキング急上昇 | 注目度が高くなっています。ゲームを開始するチャンスです。 |
無料ランキング上位 ※初心者にオススメ! |
話題性もあり新規またはアクティブユーザーが多い。リセマラのチャンスの可能性も高くサービス開始直後や 期間などのゲームも多い。 |
サービス開始日 | 2023年4月28日 |
何年目? | 586日(1年7ヶ月) |
周年いつ? | 次回:2025年4月28日(2周年) |
アニバーサリーまで | あと145日 |
ハーフアニバーサリー予測 | 2025年10月28日(2.5周年)
あと328日 |
運営 | Odyssey Interactive Inc |