• 2025年のMTG Arenaの状況について話すために、一年に一度よりも頻繁にState of the Gameを共有することを決定
  • 最近のリリースについて紹介:Aetherdriftという死のレースをテーマにした新カードセット
  • 経済哲学に関する考え方や2025年のアプローチにどのように影響するかについても言及

MTG Arena State of the Game 2025 – Spring Edition

In an effort to share more about MTG Arena and how our team works on the game we love, we thought it would be a good idea to talk about the state of the game more than once a year. So, welcome to the MTG Arena State of the Game 2025, spring edition. Today, we’ll talk about recent and upcoming releases, touch on MTG Arena’s economy philosophy, and look at how that affects our approach to 2025. Let’s dive in. Recent Magic Releases Aetherdrift Our first release of the year featured a bevy of new and old mechanics from a death race across the Multiverse. Mounts, Vehicles, and Pilots led the charge as players started their engines and exhausted their options while racing for glory and the coveted Aetherspark. Alchemy: Aetherdrift also brought some awesome new cards, including a crew of Pirates, a plethora of powerful artifacts, a pair of Oozes, a Pilot, and a Moose. Alchemy: Aetherdrift embraces our goal of providing fun and exciting cards for many types of players. That ranges from newer players who’ve only played digital Magic to grizzled veterans who delight at the nostalgia of powerful swords and legendary monkeys. Achievements Alongside Aetherdrift, we delivered our core achievement system. As a reminder, achievements were designed to encourage exploration, satisfy a wide range of player types, and promote self-expression. Two months after their launch, we’ve been thrilled with players’ responses. We’re tickled every time a new achievement story crosses our social feed. Now that it’s been released to the world, we’re watching how players engage in the system and will use that data as we explore what’s next with achievements. As often is the case, we couldn’t deliver everything we wanted at launch, so we already have a backlog of improvements we’re looking at, but your interactions will help us refine and prioritize what we’re working on. As always, feel free to share your thoughts on social media. A Dastardly Companion When I was asked in November’s State of the Game video about my favorite feature from 2024, my answer was simple: Dwayne. He brings so much joy. For 2025, achievements are the frontrunner, but the competition got much tighter with last week’s release. If you missed him, I convinced Dastardly Dwayne to return for another one-day engagement, but you’ll need to get to the MTG Arena Store before 10 a.m. PT on April 9. Tarkir: Dragonstorm Hot off the digital presses, Tarkir: Dragonstorm released on MTG Arena today! We’re very excited to return to the dragon-filled skies of Tarkir, where the clans consult with their dragon spirits, interpret omens, and weather storms filled with the power to destroy planes. 0004_MTGTDM_CommBord: Felothar the Steadfast 0010_MTGTDM_CommBord: Zurgo Stormrender And stay tuned, because in a few short weeks, the dragonstorms will intensify with the release of Alchemy: Tarkir. We’ve conjured up something very special alongside this Alchemy drop: the ten Tarkir: Dragonstorm Commander face cards to power your Brawl decks. If you play regularly (as in within the last week), you may have noticed the lack of download when you launched MTG Arena to play Tarkir: Dragonstorm today. This is because we have a new card set release process that comes in two parts: First, a prepatch, then the actual set release. The prepatch delivers the core download a week prior to the release date. This lets players download the update anytime the week prior to release so they can view cards, import decks, and then log in without waiting on launch day. It also gives us a week to tackle any critical bug fixes or quality-of-life improvements well before players are drafting and opening packs from the latest set. Higher quality releases are big wins for both players and our engineering teams, and this will be a great framework to build off as we continue to evolve how we deliver the joy of Magic to everyone, everywhere. Coming Soon Reprint Improvements 0055_MTGRVR_Main: Quasiduplicate We launched MTG Arena with some basic systems around collecting and duplicate protection based our understanding of the world as we were building the game. One constant in Magic is its continued change, so over time, we’ve evolved these systems to better meet the needs of the player and how collecting works on MTG Arena. This has included updating how duplicate protection works, how different print versions are displayed, the ability to favorite styles, adjusting the rarity of Special Guests cards to match their historical rarities, and more. By the end of May, we will launch our next improvement for reprints. I’ll save the details for when we’re closer, but here are two of the key changes: Discount decks correctly in the Store based on card names so the version in the deck and the version in a player’s collection don’t need to be identical. Allow players to use any version of a printing in their collection as the style for all versions. For instance, if you have four copies of Opt from Ixalan and one copy from Magic: The Gathering Foundations, you can use the Foundations version as a style without crafting three more Foundations Magic: The Gathering®—FINAL FANTASY™ We’re excited that this iconic set is coming to MTG Arena and will be talking more about it soon. The team has been hard at work making this an extraordinary digital release, and we cannot wait to share everything we have in store. Social 94559_PIO: Call the Gatewatch Our next major feature involves exploring ways to improve the social connections in MTG Arena while better bridging the gap between digital and tabletop play. The goal is to allow players to build better social groups and communities around how they like to play so when they hop onto MTG Arena, they have additional options that align with their priorities. In addition, we’d love for these players to be able to connect digital play to local store play and provide a truly integrated ecosystem. While I’d love to provide concrete examples, we’re still in the early exploration and prototyping portion of this project, so I want to be careful about setting expectations that are later crushed because the path we settle on is different than our current blue-sky concepts. There are a ton of moving parts we need to account for in our planning and road mapping, but you can expect to hear a lot more in the back half of 2025 as those plans solidify. Philosophy of the MTG Arena Economy 0001_MTGOTJ_Epilogue: Collector’s Cage The MTG Arena economy is always a popular topic, and because it’s been a while since our last conversation, we thought it was a good time share how we define that economy, what we think is working well, and what it means moving forward. The goal today is to provide some context around the decisions we make and help set some expectations for the future. Philosophy Broadly speaking, we refer to the way players play and build collections as the economy. Our core vision for the game continues to be “fast, fun Magic for everyone, anywhere,” and that guides our approach to everything we do. While we consider everyone on MTG Arena a Magic player, we know they all have their own motivations and needs. We try to address as many of these players’ needs as we can, which requires managing conflicting motivations while dealing with a variety of constraints. We focus on understanding the needs a particular player type might have, the pros and cons of possible solutions, and then choosing the one we think best meets the needs of both the player and the long-term health of MTG Arena. As we evaluate possible changes, we have several core pillars: All players should have access to all core elements of the game solely through play, but spending money can accelerate that access. Free players should be able to update their current decks or build new ones through consistent play between set releases. Completing each set or building every possible deck combination is generally not expected for players who never spend money. We want to encourage healthy play patterns that let players play as much as they like while focusing on the types of play they find fun. Our focus is on building collections, not destroying them, so the system doesn’t provide a card exchange or destruction system. We want to build a support structure that brings players joy and lets MTG Arena thrive for many years to come. While these pillars help guide our decisions, it is worth pointing out that there is a healthy tension inside each of them. For instance, every player has their own idea of when they want to spend money or what a healthy play pattern is, and those may differ from where the MTG Arena team has landed. We always try to provide a product, feature, or program that meets players’ needs, but sometimes we miss the mark. If we do, that is simply a starting point for iteration until we’ve either found something that works in the game or discontinue it and look for something new. Through this process, we’ll continue to evolve and grow MTG Arena for years to come, even though it may not always happen as quickly as we’d all like. What’s Working Well? Much of our focus over the past few years has been improving how Constructed-first players acquire cards and introducing new ways to help players, particularly those who are not interested in Draft play, get the cards they need to build decks. Each of these solutions are targeted at different kinds of players. Mythic packs help set completionists get missing mythic rare cards. More competitive players can shortcut the randomness of packs by purchasing the Wildcard Bundles. Golden Packs mean that buying packs from the MTG Arena Store is a great way to build a collection without the time, skill, or desire for drafting. We’re continually improving our preconstructed decks, from the types of decks offered to improving presentation and how we treat players’ collections. We’ve changed how we manage reprints that show up as Special Guests cards so players can craft them at rarities that align more closely with other printings. We think we’re in a pretty good spot, but we’ll continue evolving how players collect as we monitor player behaviors and evaluate what is working and what isn’t, and I’ll discuss some of our next targets below. A collection isn’t much use if you don’t have places to play your cards, so we continue to support various player types through new formats, from Alchemy to Timeless and everything in between. Since the economy stream, we’ve doubled the number of formats available to players. Now the focus is on ensuring the formats we support are diverse and support a wide range of play styles. Below, you can see the relative Constructed play rates of formats since the start of 2024, which was several weeks after we introduced Timeless: The play rates are healthy and roughly in line with what we’d expect. Standard continues to be the leading format and has been very active following Bloomburrow. When Standard is clicking, the change of pace that Alchemy provides isn’t needed as much, so we see a decline right as Bloomburrow launched. Brawl has surpassed Historic as our second most popular format, partly due to the launch of Timeless and partly due to Brawl being a blast. What’s to Come? As MTG Arena marches through its seventh year, we’re generally happy with our core economy. The adjustments over the past few years have addressed many of the largest pain points, particularly around the value disparity of collecting cards through Draft versus opening packs, but we still have some areas to iterate on. First, we have several opportunities to improve our events suite. Arena Directs have been wildly popular but are new enough that we’re still uncovering issues that we need to solve. While we believe we’ve made significant progress in our fulfilment issues, tax season brought new challenges that we’re working through and will lead to some structural adjustments to account for the differences in US and international players. We expect to have these changes locked in soon and will share when they are ready. Beyond Arena Directs, we think our Constructed events could use another evolution. When we changed them a few years ago, the goal was to provide Constructed players with the opportunity to convert gold into gems through play, which they did well. The next step will be providing more separation between ranked play and event play to really give each mode its own identity and well-defined purpose, but the timeline for changes in this space is still pending. We’ll also continue exploring ways that let you engage in your favorite formats and explore new ones. Champion deck sales have opened a new way to both enhance collections and let players get right into the game, and we’ll continue to make the process clearer, better respect your collections (particularly different printings), and try new things in this space. These decks have been very popular with Brawl players, so we want to build on this success by delivering more cool cards for the format, whether that’s in decks or other through other routes. Completely unrelated, it’s been a while since our last Anthology release, so we’ve started discussing what our next release in that space might be and if it will be like previous versions or if we’ll try something new (which is likely a requirement for any format that hasn’t yet received an Anthology release). We don’t currently have any plans for remastered sets, so Anthologies are good tools to add cards to non-rotating formats. 96369_Y25-DFT: Naktamun Shines Again We’ve also added a game designer to our team whose primary focus is on Alchemy and digital format support rather than having Alchemy design and balance functions dispersed amongst several members of the team. Our original goal for Alchemy was a diverse, evolving, digital format. While it is doing quite well in the diversity and digital departments, we think there is an opportunity to make changes more often, and having a dedicated designer will help us get there. Finally, Standard has changed quite a bit. Moving to a three-year rotation and adding Foundations creates a broad, stable base to build upon along the same timeline of regular Magic releases, and Universes Beyond sets will deliver more cards to the format than ever before. We think these two factors do a good job of balancing each other and don’t plan on making major changes. Based on how we built the MTG Arena economy, we expect most players to be able to continue playing and building collections like they always have. The Mastery Pass will provide the same value, even if the seasons are slightly shorter. Draft players will generally be able to play the same number of drafts as always, but the available formats will rotate more quickly. If you’re building or maintaining a couple decks each season, each new release should provide a handful of upgrades for decks you already have or inspire you with an all-new deck to work toward, but the number of viable decks you have shouldn’t change significantly. Players who are completionists or want access to every meta-relevant card will likely have the same constraints and concerns as they do now. Regardless of which player group you fall into, we’ll be looking at player data and working to address any problems that may crop up as we see what this bigger, badder Standard looks like over time. Wrapping It Up Whew! Even though I tried to keep it high level, that was quite a bit to get through, so thanks for making it this far. If it isn’t clear, 2025 is shaping up to be an awesome year for Magic and MTG Arena, and we can’t wait to share it with all of you. You make it all possible. Now, excuse me, but I have to get back to my Tarkir: Dragonstorm draft. Thanks, and see you in the queues,Executive Producer Chris Kiritz – Magic Digital

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ソース:https://magic.wizards.com/en/news/mtg-arena/state-of-the-game-2025-spring-edition

「マジック:ザ・ギャザリング アリーナ」最新情報はこちら
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サービス開始日 2021年3月25日
何年目? 1482日(4年)
周年いつ? 次回:2026年3月25日(5周年)
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ハーフアニバーサリー予測 2025年9月25日(4.5周年)
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マジック:ザ・ギャザリング アリーナ情報
マジック:ザ・ギャザリング アリーナについて何でもお気軽にコメントしてください(匿名)

デジタルでの多元宇宙へようこそ!TCGの元祖マジック: ザ・ギャザリングが、お手持ちの端末にダウンロードして無料で始められるようになりました! 「マジック:ザ・ギャザリング アリーナ」では、戦略の研究、プレインズウォーカーとの出会いや多元宇宙の探索、そして世界中のプレイヤーとの対戦を楽しめます。カードを集めて独自のデッキを磨き上げ、伝説を築きましょう。戦いはここから始まります。美しい戦場で豪華な演出を楽しみ、没入感を味わってください。今すぐ無料で始め、友人との対戦やカード集めをお楽しみください。ファンタジーTCGの元祖で「魔法」を感じましょう! 未経験でも大丈夫 マジックは初めて?ご安心ください!MTGアリーナのチュートリアルではさまざまなプレイスタイルを知ることができ、あなたに合った戦略がきっと見つかります。あなたは力技で相手を圧倒するタイプ?それとも策略をめぐらせるタイプ?多元宇宙に広がるキャラクターと出会い、呪文やアーティファクトを色々試し、マジックの遊び方を楽しく学びましょう。今こそマジックを始める絶好のチャンス!カードを集めてあなたに合ったデッキを組み上げ、友人との対戦に備えて戦略を磨き、TCGの元祖をお楽しみください。 オンラインで対戦 TCGの元祖がついにデジタルに!MTGアリーナのファンタジー世界を探検してデッキを組み、バラエティ豊かなゲームモードを楽しみながらカードを集めましょう。戦略とスキルを磨き、友人やAIとの対戦をお楽しみください。ドラフトやブロールなどさまざまなフォーマットにも対応しており、15ものデッキが無料で入手でき、カードの組み合わせで爆発的なコンボが生まれるこのゲームでは、あなたの理想のプレイスタイルが指先ひとつで実現できます!アバターやスリーブ、ペットなどの目を引く装飾アイテムをまとい、デイリー報酬でコレクションを増やし、独自の戦略を持つ強力なデッキを組み上げましょう。 挑戦も楽しさも 勝利の栄光を懸けて友人と対戦し、豪華賞品のゲーム内大会に挑戦しましょう!ドラフトやブロールも、対戦相手に困りません。ゲーム内のイベントでは豪華賞品も用意され、MTGアリーナの頂点の舞台へと続くeスポーツ予選も行われます。自分のペースで戦略を磨くもよし、eスポーツ予選や大会に挑戦して腕前を披露するもよしです。 ファンタジーと魔法 マジックのファンタジー世界に飛び込み、奥深い物語や鮮やかなアートを通してあなたの伝説を紡ぎましょう。お気に入りのキャラクターと象徴する呪文やアーティファクトを集めて、あなた色のデッキを作り上げましょう。あなたの物語はここから始まります! ゲーム内で表記される価格は付加価値税を含みます。 ウィザーズ・オブ・ザ・コースト、マジック:ザ・ギャザリング、マジック:ザ・ギャザリング アリーナ、それらのロゴ、マジック、マナ・シンボル、プレインズウォーカー・シンボル、およびすべてのキャラクターの名称ならびに特徴は、Wizards of the Coast LLCの商標です。©2019-2024 Wizards. ウィザーズ・オブ・ザ・コーストのプライバシーポリシーは https://company.wizards.com/legal/wizards-coasts-privacy-policyを、利用規約は https://company.wizards.com/legal/termsをご覧ください。
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一番長く遊んでいるアプリゲームです。時間が溶けるほど楽しい。少しの課金ですが工夫次第で問題なく遊べます。デッキを増やしたい・いろんなカードを時間かけずに揃えたいと思ったら課金がいいかな。マイナスレビューの「テンポが悪い」は対戦相手の問題だし、「相性が悪いデッキにばかりに当たり◯連敗した!」みたいなのはそりゃ確率的にも実際にもそういう人はいるよな…というだけですね。相手との相性もドローする手札もランダム性はあるので「◯◯が連続したのはおかしい!」という人にはおすすめできないゲームかもしれません。 (★5)(25/3/5)
良い点 ・気軽に遊べる ・MTGという普遍的な面白さが内包されてる 悪い点 ・TCGに近い(課金) ・クエストの設定が酷い ・バグ (戦闘後メインで使える呪文があるのにいきなりスキップされる場面があったり、勝敗左右されるレベルがかなり不愉快) ・問い合わせ関連が分かりづらすぎる。 特にUIが良くない、観てても面白くないしバグも改善されない。 海外企業らしいといえばそうだが真面目に良いものを作ろうという姿勢が感じられない。 イベント中のバグで敗北扱いされて報告しても特に対応はなし、似たような現象が報告されてるらしいのに改善されてない。 TCGだと無限に遊べてたのにDCGだと負担が大きい。コミュニケーションエラーが出ないという利点はあるがその分の手間が多い(コミュニケーションのお陰で特有の事故も気にならなくなってる側面もあった) とにかくリアルならやらかさないぐらいのミスをやりがち。 あと初心者に厳しい、初期配布が少ない。 コモン、アンコモンのワイルドカードは多めに配布するぐらいした方が良さそうに思う。 課金するのは当たり前ですがそれはゲームがしっかりしていたり、最初の段階でしっかり魅力が伝えられてこそである。 正直、リアルでやれる環境があるなら課金し損に感じるぐらいには今のアリーナは弱い。 初心者の目線に立って今一度、見つめ直して欲しい。 新規が入ってくれないと全く意味がない。 これからの運営に期待してます、バグ修正も頑張ってください。 初心者の方はとりあえず無課金ならカードが揃うまでプラチナからランク上がらないようにしたほうがいいかもしれません、ガチ勢組と当たるとカジュアルではほぼ勝てない世界なのでオススメしません。 個人的にミッドナイトウィークイベントの限定構築面白くない、新エキスパンション後のやつは特に。 ファントムドラフトやシールド戦も何戦かやったらリセットかけられないとかなりストレスになるときがある。気に入らないならやらなければいいと言われれば仰る通りである (★3)(25/2/13)
紙で20数年近く前に所有してたものの、遊ぶ相手がおらずずっと心残りだったのが、このアプリのおかげで毎日楽しく遊ぶことが出来ています。無理な課金も不要ですし、こだわりたい場合は適度な課金で楽しめます。低い評価している人はよほど我儘な人なんだろうなと感じます。多くの人に楽しんでほしいです! (★5)(25/2/12)
最近知人の影響でMTGを知りまずはアリーナで勉強してご覧と言われて、スタート 確かに事故はありますが楽しいです。 紙も並行して始めましたが、買う前にどうかなぁ?と試すのにちょうどいい! (★5)(25/1/29)
MTGが気軽に出来るのはとても良いのですが、負けるとわかった瞬間に放置するプレイヤーが非常に多いし、それに対するペナルティや対策が一切無いのが大問題。あと1回攻撃するだけで勝てるのに何分も待たされます。 あとちゃんと「負け番」もあるけどこれはこの手のゲームではよくあるとこだろうなと。 (★5)(25/1/29)
ワンピースカードからカードゲーム始めたものです。カードゲームやるならとマジックやってみてと友人から誘われてまずはアリーナからやればルール分かると始めました。 結論‥カードデザイン含めカード効果や様々な要素がありとても面白いと感じました!ただし土地が手札にあるというのが不平等な状況を作る要因を多々作っており、それが納得できないためもうやらないです💦一方的に相手だけが展開する中こちらは土地が来ないためただカードを墓地に送るだけの虚無な時間が耐えられないでした。 既存のユーザーの方々はマジックから入った方が多いと思うため違和感ないのかもしれませんが、最近のカードゲームからするとストレスを貯める要素が多いため現代にはあっていないと感じました。 (★5)(25/1/19)
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One thought on “MTGアリーナ:2025年春の最新情報をお届け”

  1. MTG Arena State of the Game 2025 – Spring Editionの記事は、MTG Arenaの最新情報やゲームの方針について詳しく知ることができる興味深い内容でした。新しいリリースやゲームの進化についての情報が満載で、今後の展望も含まれていて、MTG Arenaのファンとしてはとても楽しみな内容でした。

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